untitled
viviti

Rockman & Forte: Mirai Kara no Chousen Sha Guild Part 2

By Sean (Rockman Shadow)

 

For the second part I decided to try out Konro Man to face.  From what I’ve been able to find out he is supposedly the easier to face.  Also at the shot the things that only Megaman can use are there when Bass goes and vice verse.  I’m not sure which are which though.  A few both can buy too and some are obvious of who they belong too.  If you need help with the item shop confront a different guild, I don’t know Japanese so I have no clue what the descriptions or names are.  If anyone translates anything from the game tell me.

 

The level doesn’t start off much different than the last.  The enemies are a little harder to kill, but not much and there are moving panels that you have to ride on to get across some areas.  It isn’t that difficult.


Then there is a mini boss who is a giant hand.  You’ll notice spikes underneath the floor, the hand will come up and crush a part of the floor removing it from the area.  Shoot the hand when it comes up and stay out of the way and you should be fine.  When he dies he’ll blow up and the floor will repair itself.

 

The next half of the stage is a bit harder.  It has some more new enemies one of which has a whip made of flames, which I found annoying.  There are a few explosives on the ground that are four blocks together to form a white square when you step on it each white block disappears.  When it is all black it blows up.  There is some more of the moving panel and some of the previous enemies are there again.  Shouldn’t have too much trouble getting through.

 

When you face Konro Man he is at first standing on the opposite side of the room.  He shoots some flames in the air that later come down and stay on the ground so you have to avoid them.  You can destroy them by shooting them before they hit the ground.  Konro Man, you cannot harm when he does that attack.  He’ll then go and do another attack.  This one starts with him shooting you a flame that separates and then comes back to him, which you should try to jump over.  You can harm him when he does this attack, but the flames will stop it from reaching him.  He’ll then jump up into the air and shoot a flame that splits apart and goes across the room.  The flames on the ground disappear about the time he jumps and when in the air he is damageable, but when he lands he is not.  He’ll start the same attack when he lands and continue using that same pattern.  The battle should be annoying, but you should be able to get through it.

 

After he dies and explodes, you teleport out and get the weapon.  There is a short demonstration on what it does and then you are asked if you want to save and then you go back to the main screen.  There are three more bosses shown currently and there is still the lab that acts as a shop.

 

This is the end of part 2; next we will cover a different boss.

 

Continued in part 3 which may or may not be up.


Web Hosting · Blog · Guestbooks · Message Forums · Mailing Lists
Easiest Website Builder ever! · Build your own toolbar · Free Talking Character · Email Marketing
powered by a free webtools company bravenet.com